using UnityEngine;
using System.Collections;
var TheDamage : int = 50;
var Distance : float;
function Update()
{
If(Input.GetBottonDown("Fire1"))
{
var hit : RaycastHit
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), hit))
{
Distance = hit.distance;
hit.transform.SendMessage("ApplyDamage", TheDamage, SendMessageOptions.DontRequireReceiver);
}
}
}
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