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Arrow Collisions And Taking Health when it collides

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Hello! I'm finishing a melee system and I'm having some problem making the arrows take damage from the player when they hit it. Right Now I have one character that attacks properly with a 2d sword and this piece of script void Attack(){ float distance = Vector2.Distance(Target.transform.position, transform.position); Vector2 dis = (Target.transform.position - transform.position).normalized; float direction = Vector3.Dot(dis, transform.forward); if(distance < 0.45){ PlayerHealth PH = (PlayerHealth)Target.GetComponent("PlayerHealth"); PH.Attacked(); if (PH.curHealth == 0f) Target = null; } } And I'm trying to do something similar with this Bow And Arrow Script using UnityEngine; using System.Collections; public class BowandArrow : MonoBehaviour { private Animator anim; bool FacingRight = true; public Rigidbody2D arrow; public float arrowforce = 10f; public Vector3 Rotation; public GameObject Target; public float Depth = 0.30f; private PlayerController playercontrll; // Use this for initialization void Start () { anim = transform.root.gameObject.GetComponent(); playercontrll = transform.root.GetComponent(); } void Update(){ if(Input.GetButtonDown("Attack")){ anim.SetTrigger("Shoot"); if(playercontrll.FacingRight){ Rigidbody2D arrowInstance = Instantiate(arrow, transform.position, Quaternion.Euler(new Vector3(0,0,0))) as Rigidbody2D; arrowInstance.velocity = new Vector2(arrowforce, 0); } else { Rigidbody2D arrowInstance = Instantiate(arrow,transform.position, Quaternion.Euler(new Vector3(0,0,180f))) as Rigidbody2D; arrowInstance.velocity = new Vector2(-arrowforce, 0); } } } void OnCollisionEnter2D(Collision2D coll){ if(coll.gameObject.tag == "Player 2"){ Player2Health PH2 = (Player2Health)Target.GetComponent("Player2Health"); PH2.Attacked2(); if (PH2.curHealth2 == 0f) Target = null; } } } Everything works fine but It just doesn't damage the other player. It'd be great if you guys could give me some help

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