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How would i go about implementing a melee system in a 2.5d game

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So what i have in this 2.5d game is a simple movement and jump script and i would like to try and implement a melee script that can attack both left and right smoothly and make it so that it does damage but i don't know where to start. This is my script: public Transform playertrn; public Rigidbody playerRB; public int speed; private bool isFalling = false; private bool doubleJump = false; public Vector3 JumpHeight = new Vector3 (0, 8, 0); void Start () { playertrn = GetComponent (); playerRB = GetComponent (); Physics.gravity = new Vector3(0, -11.0F, 0); } void Update () { if (Input.GetKey (KeyCode.D)) { playertrn.Translate (new Vector3(speed, 0, 0) * speed * Time.deltaTime); } if (Input.GetKey (KeyCode.A)) { playertrn.Translate (new Vector3 (-speed, 0, 0) * speed * Time.deltaTime); } if (Input.GetKey (KeyCode.Space) && !isFalling) { playerRB.velocity = JumpHeight; isFalling = true; } } void OnCollisionStay () { isFalling = false; } } would i be able to get some advice on where to start with the melee system please Thanks in advance

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