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How to stop my sword from hitting myself

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I am trying to get my player to swing his sword and hit other players in a network game. Currently my sword during idle and swinging animations collides with my character and begins to take away his health. I can't change my tag to "Player" and everyone as "Enemy" because all the players in the game will be real players. How can I find out if my collider is attacking myself and stop it before it does? I've read about raycast and ignoring collisions but I'm not firing a bullet.

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