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Gameobject not registering collisions

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Hello. I am have a small problem. I have currently switched to Unity 2018.2.1f. ---------- In my game the player can attack using various weapons. The way my player deals damage is by a cube that is placed infront of the player ( Damager ) with box collider set to triger.My enemy has capsule collider set to triger. ---------- My problem is when the enemy collides with the Damager gameobject no damage gets applied. ---------- Here is my script for the Damager gameobject. Hrac_WEAPONMANAGER hrcWeaponManager; public float damageToDeal; BoxCollider damageCollider; public Material colliderOFF; public Material colliderON; Material currentMaterial; private void Start() { damageCollider = GetComponent(); damageCollider.enabled = false; currentMaterial = GetComponent().material; currentMaterial.color = colliderOFF.color; } // Update is called once per frame void Update () { if(GetComponentInParent() != null) { hrcWeaponManager = GetComponentInParent(); damageToDeal = hrcWeaponManager.damage; } } public void colliderActivator() { StartCoroutine(colliderActive()); } IEnumerator colliderActive() { damageCollider.enabled = true; currentMaterial.color = colliderON.color; yield return new WaitForSeconds(0.5f); currentMaterial.color = colliderOFF.color; damageCollider.enabled = false; } } and here is the script for enemy health public float maxHealth; public float currentHealth; void Start () { currentHealth = maxHealth; } void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "DAMAGER") { Hrac_DAMAGER hrcDamager = other.GetComponent(); currentHealth = currentHealth - hrcDamager.damageToDeal; } } void Update() { if (currentHealth <= 0f) { Destroy(gameObject); } } } This code is taken from my older project and everything works perfectly with no problems on older versions of Unity. Does anybody knows what might be the problem ?

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