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Full Performance On Melee Combat

Hi, i know that there's a couple of threads around with the same issue .... but none of them reached the "best practice with full performance" .... I already profilled It and checked many melee systems...

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rpg, skills and characters the structure, confused

hi everyone, i am trying to develop a rpg. i intend to use turn-base battle system similar to ffvii(or ffviii, ffix,etc) i have make classes : [System.Serializable] public class cSkillSet { public List...

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How would i go about implementing a melee system in a 2.5d game

So what i have in this 2.5d game is a simple movement and jump script and i would like to try and implement a melee script that can attack both left and right smoothly and make it so that it does...

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Need help making player invincible momentarily

So I'm designing a simple rpg where the enemies hurt you by getting close to you. So it gives the sense that they are hurting you by touching you. I have an update function on the enemy that checks how...

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melee system, does not apply the damage and two attacks

Hello everyone. my problem is that it does not affect the damage. I use boxcollider to apply it. and I would also like to find a way to activate a boxcollider using the left button, and another to keep...

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How to move GameObject according to animation

Hello, I am making a 2D game and right now I'm trying to set up a melee combat system. So I have a character that has an idle and attacking animation. Attacking animation looks like a 2 sword swings...

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Gameobject not registering collisions

Hello. I am have a small problem. I have currently switched to Unity 2018.2.1f. ---------- In my game the player can attack using various weapons. The way my player deals damage is by a cube that is...

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How to Achieve Better Melee Combat?

Hi Everyone, Sorry for the vague question, but essentially **I would like to achieve combat similar to final fantasy and many other action combat systems.** ---------- **I have my mecanim character...

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Is there a way for my to put 2 box colliders on the Same object but only have...

I'm making a 2D platformer. The player character has a boxcollider that checks if the player is in melee range of an enemy. I want to make a second box collider that is farther in front of the first...

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Player Damage to enemy damage melee system

Good day! I have finally learned how to do melee system by watching a video here:https://www.youtube.com/watch?v=TWQlNztOoSM I have learned alot from this video, and I recommend you watch it too. My...

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Multiplayer melee game - client cannot deal damage

Hello guys! I made a simple 3d game using the unity UNET. The problem i am having is that when i join the host as client the client can't deal damage. Help me fix this, please. ---------- void...

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How to fix knockback in 2D melee combat system

I tried creating a melee combat system with the help of Blackthornpods melee combat video. The hit detection works fine but i'm having issues with knock back. I found out how to make it work but the...

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IK for Precise Parrying Animations - Sword Combat System

**Hi, I'd like to know if anyone has ever used IK in combat system scenarios to make it more believable.** For example: Two players fight with swords. One player attacks, one player defends. The game...

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Checking what type of enemy you hit

Hey so im creating a game where there is going to be alot of enemies and i use raycast for my melee weapon right now im checking the hit collider tag but that will make a big script if i should do it...

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A Fighting Games Hit boxes

Animations should always be purely aesthetic, right? Physics are kept to scripts, and animations just make things pretty, that's how Unity seems designed and I can't make it work another way...

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How to Implement a “Parry” mechanic to a 2D game?

Hello mates! Didn't see any questing about this subject... My name is Eden and I am a student for Game Design and Development. In the latest project of my semester, I am making a 2D game and I want to...

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Hello! I need help at my melee script Unity 2D

Hello,I am currently working on the melee part and I need some help.My game is a mobile game and every tutorial i find is for PC.I want to make the Main Character to take damage if he collides with an...

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Inverse Kinematics for Sword

I'm building a first person game with sword combat, and am trying to utilize Inverse Kinematics to ensure the enemy strikes a specific point on the player, and vice versa. I purchased the "Final IK"...

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i need help with my attack point

right so i am making a melee system but i need to flip the attack point so then when the character is looking left the attack point is also there as right now its looked in one direction. which means i...

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How to make 2 groups of agents attack eachother?

I'm working on a small RTS game where I want 2 small armies (100 or so on each side) to be able to fight eachother. The user controls one army whilst the AI controls the other one. I was thinking that...

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