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Multiplayer melee game - client cannot deal damage

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Hello guys! I made a simple 3d game using the unity UNET. The problem i am having is that when i join the host as client the client can't deal damage. Help me fix this, please. ---------- void OnTriggerEnter(Collider col) { if (isAttacking && alreadyAttacked == false && col.gameObject.tag=="Enemy") { alreadyAttacked = true; if (SceneManager.GetActiveScene().name == "Arena") { col.gameObject.GetComponent().TakeDamage(damage); } } } This code gets called when the sword's box collider enters the enemy's collider and sends the damage to the enemy's script. public const float maxHealth = 100; [SyncVar(hook ="OnChangeHealth")] public float currentHealth = maxHealth; public RectTransform healthbar; public void TakeDamage(float amount) { if(!isServer) { return; } currentHealth -= amount; if(currentHealth<=0) { Destroy(this.gameObject); } } void OnChangeHealth(float currentHealth) { healthbar.sizeDelta = new Vector2(currentHealth * 2, healthbar.sizeDelta.y); }

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